Early Age Nations

Middle Age Nations

Late Age Nations

Multi-Era Nations

General Mods

GUI Mods

 

Sombre's MC Verified Compatible List

Dominions 3 Mod Catalog

Jun. 2013 Issue

Maintained by Globu

 

Bolded mods are MC-compliant.

 

Early Age Nation Mods

 

Aksum, Empire of the Savannah [Torgon]

A nation of savanna-dwelling cat people envisioned as offshoot from Hinnom founded by Avvites who have taken the arts and civilization of the Nephilim, but who refuse to be corrupted by it.

MA Acerbus Unus

 

Alchera, Out of the Dreamtime [the Vanishag]

A nation inspired by the aboriginal tribes of Australia and their mythological Dreamtime.

EA Alchera

 

Alugra, City of Wonders [Burnsaber]

A nation inspired by comic book superheroes and villains, but shaped to fit in the world of Dominions.

MA Alugra

 

Atreus, Rise of the Dragon Emperor [Atreidi]

An ancient Oriental, with a mainly Chinese flavor, empire ruled by a dragon emperor, featuring strong Masters of Magic, martial arts and high-quality armor.

EA Atreus

 

Bugrom, The High Next v1.0-alpha [DrPraetorious]

A beetle-flavored nation created as a modding and graphical sprite-making tutorial.

EA Bugrom

 

Carthacia, Age of Exploration [DrPraetorious]

A Germano-Punic nation intended to provide an EA Hoburg.

EA Carthacia

 

Dinnas'Arval [Juzza]

A Blood nation of barbarians, ancient giants and demons ruled by priestesses. It is noteworthy in that "women in their culture are considered scared."

EA Dinnas'Arval

 

Draconia, Rule of the Dragon Kings [Mr_Matt]

A nation of Dragons, Draconians, Drakes and Newborns.

EA Draconia

 

Dystopia [GFSnl]

A nation, described as a crossing of Arcoscephale, Tien Ch'i and Caelum, characterized by three major themes: "Chromatic Bronze" troops; strong and highly-mobile communion capability; and units that manipulate the power of luck. Features pegasi, winged troops and a variety of summonable statues.

EA Dystopia

 

Eljundir, Frost of the Nether Realm [Executor]

An infernal nation featuring a strong necromantic theme.

EA Nature Rising

 

Gaea, Cradle of Forests [Foodstamp]

A nature-themed nation billed as playing very differently from most and intended as an extra challenge. Relies heavily on summons, with most of its units bound to their home province, and requires extensive use of seduction to obtain commanders to lead its offensive army.

EA Gaea

 

Haida Gwaii, Reunified Tribes [Foodstamp]

A nation loosely based on the first nations of the Pacific Northwest (western Canada) of North America, with a strong focus on culture.

EA Haida Gwai

 

Hoburgum, Cultivation Cult [Jaur]

Another nation of Hoburgers featuring stealthy heretical Merry Makers and alcoholic, berserk dual-axe wielding Berauschts.

EA Hoburgum

 

Insectoids, The Blight [Amos]

A nation of three races of Insectoids, the Nest, the Swarm and the Hive, all united in service of the ascendant god.

EA Insectoids

 

Lagos, Fu Inle [Globu]

A nation of Lapine rabbit-men, based on Richard Adams's Watership Down.

EA Insectoids

 

Machaka, Spider Cult [Twan]

An early age version of Machaka that uses the graphics from Middle Age Machaka, but is written to play and feel quite different.

EA Machaka

 

Magoserium, Mana Starved Mages [Uh-Nu-Buh]

A nation of mages hard-pressed for mana to fuel their civilization, and expanding in order to obtain it.

EA Magoserium

 

Melita, The Cursed Cure [Nikelaos]

A nation based on the early peoples of Malta.

EA Magoserium

 

Mesothalassa, Scourge of the Deep [Foodstamp]

An aquatic nation of brutal tritons originally inspired by the MMORPG Dark Age of Camelot, along with the author's own ideas. Mesothalassa has difficulties expanding onto land, and uses undead and golems to do so. By default, the nation replaces Middle Age Oceania, but can be easily changed so as not to.

EA Mesothalassa

 

Nature Rising [Cor2]

A nation, mostly consisting of animals, in which nature has arisen with an alien purpose and it's probably not a nice one.

EA Nature Rising

 

Ogri, Stones of Blood [DrPraetorious]

A Blood nation inspired by a Dr. Who episode in which stones came to life after blood had been spilled on them. The recruitable troops are very basic, only intended for blood-hunting patrollers.

EA Ogri

 

Orcish Empire [Weissi]

An old Dom2 mod featuring two nations of orcs: the Red Empire and the Rebel Tribes, intended to fight against each other. Not really complete or balanced, but playable. Updated for Dom3, with some changes, by Globu. Original thread here.

EA Padmassa

 

Padmassa, Dark Coven [DrPraetorious]

An evil killing-dominion, undead-raising Blood nation featuring powerful blood and death mages; strong and cheap summons; and expensive, low-morale mercenary troops.

EA Padmassa

 

Pictland, Way of the Wilderness [WoodMan]

A nation loosely based on the Celts and the Picts of ancient Britain, as envisioned in Robert E. Howard's Conan setting.

EA Pictland

 

Pirates, Black Sails [Executor]

A pirate nation featuring powerful sacreds and cannon, but lacking protection and priests (except capital-only commanders).

EA Pictland

 

Principalities, Arrival of Travelers [Amos]

A nation ruled by the devoted of Ka, travelers from another plane of existence who have taken over the bodies and minds of the ruling princes of the Principalities surrounding the capital city of Lahore. Features strong units and immortal Ka soldiers, butt the nation starts with absolutely no magical capability, and must obtain it from independent mage recruitment and from other players via Missionaries, seducer units.

EA Principalities

 

Rohan, Riders of the Mark [Foodstamp]

A nation based on the Rohirrim from Tolkien's Lord of the Rings series.

EA Rohan

 

Sar Elad, Age of Miracles [MKDELTA/Nerfix & Agrajag]

The nation of ancient Israel.

EA Sar Elad

 

Seraphim, Angelic Crusade [Amos]

An Angelic empire in which an Angelic Holy Crusade brings the light of reason and secular truth (?) to all, and crushes unbelievers, in a celebration of faith, all for God and His Will. We may presume there is copulation in the pursuit of virginity as well.

EA Seraphim

 

Svarya, Enchanted Forest [Kostadinov]

A nation loosely based on Slavic mythology featuring light, stealthy infantry, sacred berserkers, and the Vilas of the Enchanted Forest.

EA Svarya

 

Theran Empire, Time of Dreamers [Amos]

A diverse nation featuring Bantu desert tribesmen; Budaya forgers of jade armor; and Tetsu steel makers and Dreamers, mages that gained their power by breaking through the barrier between dreams and reality.

EA Theran Empire

 

Troll Kingdom(s), Master Forgers [Grizly]

A simple nation of powerful trolls and lizard slaves.

EA Troll Kingdom(s)

 

Ul'Darath, The Great City [Thanatus del Dragos]

A nation in which Children of the Gods (giants) rule over weak and pampered humans, and goblins, in a secret city that had been protected by the old Pantrokrator, but which is now exposed.

EA Ul'Darath

 

Urdheim, Infinite Horde [Saulot, ed. Trumanator]

A nation based on the kobolds of D&D featuring urds (winged goblins), dragonkin and half-dragon mages. (Original mod here.)

EA Ul'Darath

 

Uz, Dagori Inkarth (Gloranthan Trolls) [boztakang]

A hungry troll race based on the Trolls of the fantasy world of Glorantha (RuneQuest).

EA Urdheim